They manage to represent the likes of Rabbid Mario by putting a bunny hood on Mario and giving him a Ray Gun, or the Rock Mario power up by having a metal Jiggypuff that only uses it’s rollout move. Part of the fun of the mode is how the game represents characters from all of these different franchises by piecing together different characters, items and stages together. The spirit mode takes this idea one step further and impressed me right away in filling the huge map with characters from franchises from Metal Gear to Bomber Man to Sonic the Hedgehog. Trophies of the characters being stand in for models or action figures. Since playing Melee, way back in the day, there was this big metaphor that Smash was a toy box. The spirit mode is an amazing concept, one that really does cast a huge net, one that captures even more of video game history than I could have ever imagined, even from a game that advertised the fact that “everybody is here”. Most of that comes through in the game’s adventure mode: World of Light. Smash Ultimate on the other hand feels like a game that provides a lot to the lone player such as myself who doesn’t care about playing online. Now, it’s become more of a single player experience for me, something the previous iteration of the game never really catered to. Smash used to be a party game, something to play in groups with my friends and not take too seriously. Over the years, the series has been a lot of different things to different people. The past month has been a whirlwind of activity for me, parts of which have been me snatching time to play the new Super Smash Bros.
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